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Author Topic: Problem (i think) with afkim and pikey  (Read 5623 times)
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moz-art
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« on: February 01, 2008, 11:11:41 am »

excuse me Undecided...

How works the pikey 0.4 with the afkim?...i have installed the pikey 0.4 and afkim 3.3.1 for CF 1.50, i active the plugin GAME150.prx, but when i want to write in the afkim just read the keyboard like the PSP Pad u.u, when i press "E" the afkim takes "UP", if i press "D", the afkim takes "Down"...

Is this normal?, have i to use the Targus just like PSP Pad?...

Else, what can i do to fix it?
« Last Edit: February 01, 2008, 06:29:47 pm by moz-art » Logged
kloplop321
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« Reply #1 on: February 01, 2008, 12:07:02 pm »

it works fine, but it works better if you don't have it enabled because its Danzeff_out thing is slightly messed up(I can't compile it for some reason and test it)
so just have it disabled in the game mode because it already has a system that works better on its own  Cheesy
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Angelo
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« Reply #2 on: February 01, 2008, 06:30:45 pm »

Yes, we're gonna work on the Danzeff thing with Kloplop321, however it isn't our number 1 proirity. Kloplop321 if you could please send us your code you're working on, we'll be very greatful!

Thanks!

Angelo
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kloplop321
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« Reply #3 on: February 01, 2008, 06:50:08 pm »

ohh yeah, I need to finish my modifications, I havn't goten to it(been leaving my comp in windows to download subbed anime lol)
I'll send it on saturday some time, please forward to the person that can compile it, as my computer is still being gay about it, it isn't finding where the functions are refering to.(even when I havn't modified anything)

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moz-art
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« Reply #4 on: February 01, 2008, 07:46:39 pm »

Thanks for your answer kloplop321!!!  Grin

I was using the afkim a few minutes ago and it works perfect!!! *-*...

I love my targus *.* lol...

I hope you can fix that compatibility Angelo...and thank you for the pikey again =)...

See you, and Greettings!!  Cheesy Cheesy
« Last Edit: February 02, 2008, 11:28:23 am by moz-art » Logged
Angelo
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« Reply #5 on: February 02, 2008, 09:53:54 am »

Yup will do!

It's just a simple line that needs to be added to the danzeff code. Fanjita missed it out I think...  Grin
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kloplop321
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« Reply #6 on: February 02, 2008, 06:57:11 pm »

It seems that not all danzeff OSK's are just 3 keymaps, but some are 2...
I'm going to have to figure out how to make it so that there may be 2 versions available, like ALT+D instead of CTRL+D lol
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Angelo
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« Reply #7 on: February 03, 2008, 09:48:53 am »

Gosh! Now it's starting to get more involved.

Hmm... give me a few hours to think it over, lets see how we can get around this!  Smiley
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